I'm an indie game developer. I've been making things since 2011. I'm currently making a number of things
including my first commercial project.
I do a bit of everything but I specialise in programming.
On this page you can find links to where I am and the things I've made.
Due to circumstances I'm currently fitting game development around a full time job in corporate DevOps.
I'm always interested in any work enquiries though.
Today I aim to make games that seem like they came out in the 2000s. These were formative years in games for me, and I think a lot of games today have lost the charm and confidence in design of that era—so I take a lot of inspiration from it.
I am interested in surrealism and absurdism, and I try to make games that embody these concepts, allowing the player to experience them directly.
A lot of my earlier work doesn't fit these themes, as I was learning game development and entering game jams. Many of my earlier games are entries to Ludum Dare, a game jam where you create a game in 48 hours over a weekend.
What follows is a list of games that I've made, lots of these can be clicked on to take you where the games are hosted. Some of these links lead to internet archive pages, as apparently the internet rots faster than I thought.
I'm currently working on these projects.
An atmospheric point and click game I'm making.
An RPG about exploring a mysterious city that keeps appearing in your dreams.
The press kit is available here.
A horror game about exploring the depths of a secret underground facility, following internet rumours about strange happenings in the area.
A remake of the cult-classic PS1 game LSD: Dream Emulator.
These are the projects I've released.
A game containing some dream scenes to explore. Made for LSDJAM 2020.
Dungeon crawler/roguelite where you get eaten by a dragon. Made for the 7 Day Roguelike challenge 2020.
Dungeon crawler/roguelite where you get weaker over time. Made in 48 hours for Ludum Dare 43 (theme: sacrifices must be made), it came 152nd overall out of 2.6k entries.
Hotline Miami-inspired game. Made in 48 hours for Ludum Dare 32 (theme: an unconventional weapon), it came 125th overall out of 2.8k entries. Do you like hugging other people?
Control magnetic fields to guide a particle through attraction/repulsion. Made in 48 hours for Ludum Dare 31 (theme: entire game on one screen), it came 204th overall out of 2.6k entries.
Motherlode-inspired dig-em-up. Dig deeper, sell more valuable ores, upgrade your digger. Made in 48 hours for Ludum Dare 29 (theme: beneath the surface), it came 221st overall out of 2.5k entries.
Traverse obstacle courses dodging enemy bullets all in 10 seconds. Comes with a level editor. Made in 48 hours for Ludum Dare 27 (theme: 10 seconds), it came 322nd overall out of 2.2k entries.
The 2023 edition of LSDJAM - a game jam inviting people to create their own dream emulators to celebrate the release of LSD: Dream Emulator.
The 2022 edition of LSDJAM - a game jam inviting people to create their own dream emulators to celebrate the release of LSD: Dream Emulator.
The 2021 edition of LSDJAM - a game jam inviting people to create their own dream emulators to celebrate the release of LSD: Dream Emulator.
The 2020 edition of LSDJAM - a game jam inviting people to create their own dream emulators to celebrate the release of LSD: Dream Emulator.