<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Figglewatts</title><link>https://figglewatts.co.uk/</link><description>Recent stuff from Figglewatts</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://figglewatts.co.uk/index.xml" rel="self" type="application/rss+xml"/><item><title>My first game out on Steam!</title><link>https://figglewatts.co.uk/posts/2025/November/my-first-game-out-on-steam/</link><pubDate>Sun, 16 Nov 2025 00:00:00 +0000</pubDate><guid>https://figglewatts.co.uk/posts/2025/November/my-first-game-out-on-steam/</guid><description>&lt;p>Hello! I hope you&amp;rsquo;re doing well. In this post I&amp;rsquo;ll talk a bit about the release of my game &lt;a href="https://figglewatts.co.uk/games/apparatus-exanimus/">Apparatus: Exanimus&lt;/a>, as well as what I&amp;rsquo;m going to be moving onto next.&lt;/p>
&lt;h2 id="apparatus-exanimus">Apparatus: Exanimus &lt;a class="anchor" href="#apparatus-exanimus">#&lt;/a>&lt;/h2>&lt;p>I&amp;rsquo;ve released my first game, &lt;a href="https://figglewatts.co.uk/games/apparatus-exanimus/">Apparatus: Exanimus&lt;/a>, on Steam!&lt;/p>
&lt;p>In advance of the launch I sent some keys out to some content creators, which resulted in &lt;a href="https://www.youtube.com/watch?v=ZsdYYuwExNI">a lot&lt;/a> of &lt;a href="https://www.youtube.com/watch?v=6BbP9t3nH6c">entertaining&lt;/a> &lt;a href="https://www.youtube.com/watch?v=eznGBTG5Vg4">vods&lt;/a> to &lt;a href="https://www.youtube.com/watch?v=FB0TAettqmY">watch&lt;/a>. When I was able to catch these streams it was also a lot of fun to heckle streamers in their chat if they failed a jump or something. Good stuff!&lt;/p></description></item><item><title>Updates and 10 games to get to know me</title><link>https://figglewatts.co.uk/posts/2025/October/updates-and-10-games-to-get-to-know-me/</link><pubDate>Fri, 24 Oct 2025 00:00:00 +0000</pubDate><guid>https://figglewatts.co.uk/posts/2025/October/updates-and-10-games-to-get-to-know-me/</guid><description>&lt;p>Hello!&lt;/p>
&lt;p>In this post there&amp;rsquo;s gonna be some updates on what I&amp;rsquo;ve been working on, as well as &amp;lsquo;10 games to get to know me&amp;rsquo;.&lt;/p>

&lt;figure>
 &lt;img src="https://figglewatts.co.uk/img/posts/10games/10games.png" alt="10 games to get to know me">
 
 
&lt;/figure>
&lt;h2 id="updates">Updates &lt;a class="anchor" href="#updates">#&lt;/a>&lt;/h2>&lt;p>I&amp;rsquo;ve been working on the full version of &lt;a href="https://figglewatts.co.uk/games/apparatus-exanimus/">Apparatus: Exanimus&lt;/a>, adding new content and stuff like Steam integrations. Playtesting is happening at the moment and the build is with Steam for review&amp;mdash;as soon as it comes back I will probably announce a release date, but I am hoping for early November. I&amp;rsquo;m very pleased with how it has come out, and I can&amp;rsquo;t wait for people to play it.&lt;/p></description></item><item><title>Apparatus: Exanimus &amp; Updates</title><link>https://figglewatts.co.uk/posts/2025/August/apparatus-exanimus-updates/</link><pubDate>Fri, 15 Aug 2025 00:00:00 +0000</pubDate><guid>https://figglewatts.co.uk/posts/2025/August/apparatus-exanimus-updates/</guid><description>&lt;p>Hello once more! I have released a new game&amp;mdash;it&amp;rsquo;s called &lt;a href="https://figglewatts.co.uk/games/apparatus-exanimus/">Apparatus: Exanimus&lt;/a>. I&amp;rsquo;ll write a little about that here, as well as the showcase it was in, and then give other general development updates.&lt;/p>
&lt;h2 id="apparatus-exanimus">Apparatus: Exanimus &lt;a class="anchor" href="#apparatus-exanimus">#&lt;/a>&lt;/h2>&lt;p>&lt;a href="https://figglewatts.co.uk/games/apparatus-exanimus/">Apparatus: Exanimus&lt;/a> is a walking simulator/exploration game with horror elements, aesthetically imitating (and explicitly pretending to be) a lost game developed in 1998 by a company long out of business.&lt;/p>
&lt;p>I wanted to make something vague, cryptic, and clunky to play. I wanted to present a narrative to the player, as well as a few other gameplay elements, in a way that would require a bit of piecing things together.&lt;/p></description></item><item><title>Apparatus: Exanimus</title><link>https://figglewatts.co.uk/games/apparatus-exanimus/</link><pubDate>Thu, 14 Aug 2025 00:00:00 +0000</pubDate><guid>https://figglewatts.co.uk/games/apparatus-exanimus/</guid><description>&lt;p>&lt;em>Apparatus: Exanimus&lt;/em> is a walking simulator/exploration game with horror and ARG elements, aesthetically imitating (and explicitly pretending to be) a lost game developed in 1998 by a company long out of business.&lt;/p>
&lt;p>I wanted to make something vague, cryptic, and clunky to play. I wanted to present a narrative to the player, as well as a few other gameplay elements, in a way that would require a bit of piecing things together.&lt;/p></description></item><item><title>Welcome to the site!</title><link>https://figglewatts.co.uk/posts/2025/May/welcome-to-the-site/</link><pubDate>Thu, 22 May 2025 00:00:00 +0000</pubDate><guid>https://figglewatts.co.uk/posts/2025/May/welcome-to-the-site/</guid><description>&lt;p>Hello! Welcome to my website but with a slightly new coat of paint.&lt;/p>
&lt;p>Prior to this my website was just a single page with some links to socials/games and some information about me. I wanted to update it because I&amp;rsquo;m working on a number of things now and I wanted it to be easier to follow these things and also spew information about them out into the void without being tied to a particular social media platform.&lt;/p></description></item><item><title>The Charity Shop</title><link>https://figglewatts.co.uk/games/the-charity-shop/</link><pubDate>Fri, 28 Feb 2025 00:00:00 +0000</pubDate><guid>https://figglewatts.co.uk/games/the-charity-shop/</guid><description>&lt;p>&lt;em>The Charity Shop&lt;/em> is an atmospheric, surreal, first-person adventure game where you must use your camera to capture the essence of a life lived. To this end, you have been delivered before The Charity Shop, the place where people donate unwanted belongings—each carrying an imprint of the time they once shared.&lt;/p>
&lt;p>It was developed for a game jam in 2025, being released in February. I am now working on a full version for a Steam release.&lt;/p></description></item><item><title>Godot Cubemap Creator</title><link>https://figglewatts.co.uk/tools/godot-cubemap-creator/</link><pubDate>Sat, 02 Nov 2024 00:00:00 +0000</pubDate><guid>https://figglewatts.co.uk/tools/godot-cubemap-creator/</guid><description>&lt;p>Create and preview cubemap textures for Godot by selecting them individually.&lt;/p>
&lt;p>Simply select the 6 cubemap images on the left, flip them around if necessary, then export with the export button.&lt;/p></description></item><item><title>LSD: Revamped - Additional Dreams</title><link>https://figglewatts.co.uk/games/lsd-revamped-additional-dreams/</link><pubDate>Wed, 16 Oct 2024 00:00:00 +0000</pubDate><guid>https://figglewatts.co.uk/games/lsd-revamped-additional-dreams/</guid><description>&lt;p>This is a mod for &lt;a href="https://figglewatts.co.uk/games/lsd-revamped/">LSD: Revamped&lt;/a> that implements some additional dreams - it&amp;rsquo;s intended to be used as bonus content for the game, as well as a demonstration of how the SDK (mod tools) can be used. It comes packaged with LSD: Revamped.&lt;/p>
&lt;p>I turned some of my own dreams into an exploration experience a-la LSD: Dream Emulator using the mod tools for LSD: Revamped.&lt;/p>
&lt;p>It was also used to make some tutorials for the mod tools.&lt;/p></description></item><item><title>LSD:R SDK</title><link>https://figglewatts.co.uk/tools/lsdr-sdk/</link><pubDate>Fri, 09 Aug 2024 00:00:00 +0000</pubDate><guid>https://figglewatts.co.uk/tools/lsdr-sdk/</guid><description>&lt;p>LSD: Revamped is a fan-made modern recreation of cult-classic PS1 game ‘LSD: Dream Emulator’.&lt;/p>
&lt;p>The SDK (Software Development Kit) gives you the ability to make mods for LSD:R using the Unity editor. The SDK itself comes as a Unity package, allowing you to create your mod as a Unity project, using the tools to export it to be loaded into the game.&lt;/p></description></item><item><title>Valley of the Kings</title><link>https://figglewatts.co.uk/games/valley-of-the-kings/</link><pubDate>Thu, 01 Aug 2024 00:00:00 +0000</pubDate><guid>https://figglewatts.co.uk/games/valley-of-the-kings/</guid><description>&lt;p>&lt;em>Valley of the Kings&lt;/em> is an atmospheric point and click game I&amp;rsquo;m making.&lt;/p>
&lt;p>It&amp;rsquo;s heavily inspired by early CGI and old Flash point and click games such as The Crimson Room, The Doors, and the Submachine series.&lt;/p>
&lt;p>Coming soon!&lt;/p></description></item><item><title>Vignettes: The Dream City</title><link>https://figglewatts.co.uk/games/vignettes-the-dream-city/</link><pubDate>Fri, 01 Mar 2024 00:00:00 +0000</pubDate><guid>https://figglewatts.co.uk/games/vignettes-the-dream-city/</guid><description>&lt;p>&lt;em>Vignettes: The Dream City&lt;/em> is a first-person surreal dream-crawler game featuring turn-based combat, knowledge-based gameplay, non-linear exploration, and souls-like progression. Your dreams are haunted by a strange city, and you feel supernaturally drawn to explore it. What will you find within?&lt;/p>
&lt;p>A demo was released for LSDJAM 2024, and I&amp;rsquo;m currently working on an enhanced demo and full version for a Steam release.&lt;/p></description></item><item><title>EZSynth</title><link>https://figglewatts.co.uk/tools/ezsynth/</link><pubDate>Tue, 15 Aug 2023 00:00:00 +0000</pubDate><guid>https://figglewatts.co.uk/tools/ezsynth/</guid><description>&lt;p>C# synthesizer designed to be extensible and generic in terms of formats of audio and sequence data.&lt;/p></description></item><item><title>Vignettes</title><link>https://figglewatts.co.uk/games/vignettes/</link><pubDate>Sat, 09 Jan 2021 00:00:00 +0000</pubDate><guid>https://figglewatts.co.uk/games/vignettes/</guid><description>&lt;p>Vignettes (vee·nyets) presents numerous dream sketches for you to explore. Scenes from the past, spaces lost in time, times lost in space. Reach inner peace and complete your dream diary.&lt;/p>
&lt;p>A dream exploration game created for LSDJAM 2020.&lt;/p></description></item><item><title>Spectre: Definitive Edition</title><link>https://figglewatts.co.uk/games/spectre-definitive-edition/</link><pubDate>Sun, 01 Nov 2020 00:00:00 +0000</pubDate><guid>https://figglewatts.co.uk/games/spectre-definitive-edition/</guid><description>&lt;p>Spectre was the first &amp;lsquo;proper&amp;rsquo; game I ever made - it was a very rough around the edges horror game (along the same lines as &amp;lsquo;Slender&amp;rsquo;) that was released in 2012.&lt;/p>
&lt;p>For whatever reason, it picked up a bunch of steam on YouTube, with a few popular YouTubers playing it.&lt;/p>
&lt;p>In Halloween 2020 I decided to &amp;lsquo;remaster&amp;rsquo; it as a bit of a joke, and it turned into just a short reimagining of it.&lt;/p></description></item><item><title>The Mutated Reality</title><link>https://figglewatts.co.uk/games/the-mutated-reality/</link><pubDate>Sat, 01 Aug 2020 00:00:00 +0000</pubDate><guid>https://figglewatts.co.uk/games/the-mutated-reality/</guid><description>&lt;p>The Mutated Reality is available as 2 demos of a horror game I&amp;rsquo;m working on. Originally these were made in 2020, but we still intend to finish and release the game - it&amp;rsquo;s on the backburner at the moment.&lt;/p></description></item><item><title>libLSD</title><link>https://figglewatts.co.uk/tools/liblsd/</link><pubDate>Sat, 23 May 2020 00:00:00 +0000</pubDate><guid>https://figglewatts.co.uk/tools/liblsd/</guid><description>&lt;p>A C# library for loading LSD: Dream Emulator data files.&lt;/p></description></item><item><title>Daybookr</title><link>https://figglewatts.co.uk/tools/daybookr/</link><pubDate>Sun, 05 Apr 2020 00:00:00 +0000</pubDate><guid>https://figglewatts.co.uk/tools/daybookr/</guid><description>&lt;p>Simple static site generator. Quick and dirty, extremely barebones. Great for scatterbrained people in a rush.&lt;/p></description></item><item><title>LSD: Revamped</title><link>https://figglewatts.co.uk/games/lsd-revamped/</link><pubDate>Fri, 03 Apr 2020 00:00:00 +0000</pubDate><guid>https://figglewatts.co.uk/games/lsd-revamped/</guid><description>&lt;p>LSD: Revamped is a fan-made remake of the cult-classic 1998 PS1 game LSD: Dream Emulator.&lt;/p>
&lt;p>LSD is an exploration game where the player explores surreal dreamscapes without any objectives. The dreams in the game are based on a dream diary that was kept for ten years. Originally created by Japanese artist Osamu Sato, the game was intended to be unlike any other game available at the time.&lt;/p>
&lt;p>LSD: Revamped aims to make LSD playable on modern hardware whilst retaining the look and feel of the original game. It adds a number of optional quality-of-life enhancements such as customisable control schemes, increased resolutions, and a better framerate.&lt;/p></description></item><item><title>Dragonoscopy</title><link>https://figglewatts.co.uk/games/dragonoscopy/</link><pubDate>Mon, 09 Mar 2020 00:00:00 +0000</pubDate><guid>https://figglewatts.co.uk/games/dragonoscopy/</guid><description>&lt;p>Dungeon crawler/roguelite where you get eaten by a dragon. Made for the 7 Day Roguelike challenge 2020.&lt;/p></description></item><item><title>Dungeons of Forfeit</title><link>https://figglewatts.co.uk/games/dungeons-of-forfeit/</link><pubDate>Tue, 03 Dec 2019 00:00:00 +0000</pubDate><guid>https://figglewatts.co.uk/games/dungeons-of-forfeit/</guid><description>&lt;p>Dungeon crawler/roguelite where you get weaker over time. Made in 48 hours for Ludum Dare 43 (theme: sacrifices must be made), it came 152nd overall out of 2.6k entries.&lt;/p></description></item><item><title>LSDView</title><link>https://figglewatts.co.uk/tools/lsdview/</link><pubDate>Thu, 01 Feb 2018 00:00:00 +0000</pubDate><guid>https://figglewatts.co.uk/tools/lsdview/</guid><description>&lt;p>&lt;em>LSDView&lt;/em> is a data file viewer for LSD: Dream Emulator.&lt;/p>
&lt;p>&lt;em>LSDView&lt;/em>&amp;rsquo;s features include:&lt;/p>
&lt;ul>
&lt;li>View/export 3D models&lt;/li>
&lt;li>View/export levels&lt;/li>
&lt;li>View animations&lt;/li>
&lt;li>View/export textures&lt;/li>
&lt;li>Export 3D models as OBJ or PLY&lt;/li>
&lt;li>Export textures as PNG&lt;/li>
&lt;li>Headless mode for converting entire dreams&lt;/li>
&lt;/ul>
&lt;p>Currently supported file formats are:&lt;/p>
&lt;ul>
&lt;li>TMD (PlayStation models)
&lt;ul>
&lt;li>Can export to OBJ and PLY&lt;/li>
&lt;/ul>
&lt;/li>
&lt;li>TIM (PlayStation textures)
&lt;ul>
&lt;li>Can export to PNG&lt;/li>
&lt;/ul>
&lt;/li>
&lt;li>TIX (Archives of TIM files, used to load collections of textures into VRAM)
&lt;ul>
&lt;li>Can export all to PNG&lt;/li>
&lt;/ul>
&lt;/li>
&lt;li>LBD (Sections of levels in LSD, also contains models in level with animations)
&lt;ul>
&lt;li>Can export to OBJ and PLY&lt;/li>
&lt;/ul>
&lt;/li>
&lt;li>MOM (Containers for 3D meshes and their animations)
&lt;ul>
&lt;li>Can export models to OBJ and PLY, not animations&lt;/li>
&lt;/ul>
&lt;/li>
&lt;/ul></description></item><item><title>Hugline Miami</title><link>https://figglewatts.co.uk/games/hugline-miami/</link><pubDate>Sun, 19 Apr 2015 00:00:00 +0000</pubDate><guid>https://figglewatts.co.uk/games/hugline-miami/</guid><description>&lt;p>Hotline Miami-inspired game. Made in 48 hours for Ludum Dare 32 (theme: an unconventional weapon), it came 125th overall out of 2.8k entries. Do you like hugging other people?&lt;/p></description></item><item><title>Cathode Ray</title><link>https://figglewatts.co.uk/games/cathode-ray/</link><pubDate>Sun, 07 Dec 2014 00:00:00 +0000</pubDate><guid>https://figglewatts.co.uk/games/cathode-ray/</guid><description>&lt;p>Control magnetic fields to guide a particle through attraction/repulsion. Made in 48 hours for Ludum Dare 31 (theme: entire game on one screen), it came 204th overall out of 2.6k entries.&lt;/p></description></item><item><title>Groundbreaker</title><link>https://figglewatts.co.uk/games/groundbreaker/</link><pubDate>Sun, 27 Apr 2014 00:00:00 +0000</pubDate><guid>https://figglewatts.co.uk/games/groundbreaker/</guid><description>&lt;p>Motherlode-inspired dig-em-up. Dig deeper, sell more valuable ores, upgrade your digger. Made in 48 hours for Ludum Dare 29 (theme: beneath the surface), it came 221st overall out of 2.5k entries.&lt;/p></description></item><item><title>Interim</title><link>https://figglewatts.co.uk/games/interim/</link><pubDate>Sun, 25 Aug 2013 00:00:00 +0000</pubDate><guid>https://figglewatts.co.uk/games/interim/</guid><description>&lt;p>Traverse obstacle courses dodging enemy bullets all in 10 seconds. Comes with a level editor. Made in 48 hours for Ludum Dare 27 (theme: 10 seconds), it came 322nd overall out of 2.2k entries.&lt;/p></description></item></channel></rss>